This work was done during by Bachelor Degree of Science as a part of the MMFAI (Master in Fondamental and Applies Mathematics and Computer Science at the ENS Paris, France) within the iMagis laboratory supervised by Fabrice Neyret.
Keywords: Procedural Textures, Perlin Noise, OpenGL, Real-time, Multipasses.
Procedural textures similar to the ones described in this research can now be implemented much more easily and without the need for multi-pass rendering on modern graphic cards thanks to hardware pixel shaders.
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